1. Seems I've fixed it thanks. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. Projectiles are checked server-side, which means you want the newest. fedgangstalker. The truth about "cl_interp 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I'm not a mod but r/TF2 and r/TF2fashionadvice. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. None of the commands worked. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. There is a small problem in TF2 and maybe other games. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. When you set it to 1, it automatically puts it at 0. ago. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). Community News tf2pickup. Comments. cl_updaterate 66. sponso. After nine years in development, hopefully it was worth the wait. but after a while you get used to it. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. 2. I know it's akchyually cl_inter 0. Doesn't really matter where you place the file. Only cl_interp 0 was removed. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. cl_interp_ratio 2 means that the client delays two updates. 7k. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. cfg file. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. #3. Automatically enabling damage numbers (which. 2, etc]Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). 034 minus ping 20 = 0. 0227272;cl_interp_ratio 1. cl_cmdrate 66. A. Just put snapshots_lan in your custom. tf2-settings. I'm currently using cl_interp 0. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. You can not get away with this in TF2. cl_cmdrate 67 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. No long-term contract. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. There's also a setting to draw hitboxes. cl_interp 0. cl_interp_all is a console variable available in all Source games. An example of a devonly (and hidden) command that works is "cl_interpolate", not to be confused with "cl_interp". Exmaple. 034 cl_smooth 0 cl_smoothtime 0. #INF00". Blacker Jun 11, 2020 @ 11:06pm. . cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. Lerp should always be set with ticks in mind rather than milliseconds. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit. 0155 //Projectile weapons. 030303 from below. Always round down, so cl_interp_ratio is preferred. 1) the skeletons and other bosses are 60 fps for me and most others. for example you can make a cfg file called xhair. cl_smooth 0 cl_smoothtime 0. Changing the default fov from fov_desired 75 to fov_desired "90". 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. of 100-milliseconds (cl_interp 0. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. 1 if you want to have the default value. cl. CS does not have extrapolation disabled. In your case, that's 1 / 67, or . With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. cfg file in there. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5" would fail to get the stab. Therefore, your cl_interp setting is incorrect. . По этому она подождет еще два тика. // Generally, meeting both of the following conditions would classify it as a. I think that it's important to get more people into spy and hopefull. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. cl_cmdrate 40. cfg, open it with notepad and delete everything inside. TF2 has extrapolation disabled. // misconception is that if any more frames are generated than your monitor can. I've seen some conflicting advice on interp settings. cl_interp 0. I am pretty sure this 0. 05. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. cl_interp_all: 0: client: Disable interpolation list optimizations. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. Placing them inside a config works fine, executing the config in menu changes the interp values to the correct ones, however as soon as I join any game they are immediately reset back to default. Mastercomfig is a custom created config that handles graphics and networking settings to make your game run as smoothly as possible. Can anyone explain what it does, why this affects the game, and how it should be set? This should explain it. 5, which is the max) what you see ISN'T what the server sees. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Community News tf2pickup. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. skooma. If 2 Spies backstab at the same time, the "cl_interp 0. 3. high ping-cl_interp 0 cl_interp_ratio 2 low ping-// #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. 1 = "good" connections. I just feel strange to change the cl_interp everytime I open TF2. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. I think that it's important to get more people into spy and hopefull. Posts: 7. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. This will insure the best general registration. 0 interp is impossible unless offline or local server. 0152You can manually enter these in the console, or. 11 years ago. cl_interp 0. cl_interp_ratio 2 for connections with light packet loss. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). Thanks for 1k views and helping me to understand Backtracking more!now almost 6k what th. If you have a good and stable connection. and cl_interp just put 0. This video shows what someone who's. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Best TF2 İnterp Settings. Therefore, your cl_interp setting is incorrect. cfg, paste it in the same place, rename the copy to autoexec. 0. When I try to change it back, game tells me that during the game you can not change these settings. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. He could be talking about a cl_interp for better connection and not laggier. autoexec. 014. 03 for hitscan classes like scout and sniper but for any projectile classes you want the lowest. Bean Box Dec 18, 2022 @ 4:37am. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 0152 seconds (after rounding). posted about 10 years ago. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. I decided to visit Brazil and play TF2. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. #8 freemium 0 1d › RGL S11 Main Grand Finals: #1 WANG GANG vs. Fixed by Valve. You can't change it, it always resets to 1 after you join a server. txt and type in autoexec. By reducing the packet loss between you and the game server, it seeks to make your shots faster. I typed them in the file and put them in CFG, and all. "0. cl_interp . 1 is pretty safe. 1. 15152) but in the nat graph it says 30ms, that happend when i. 1 and they animate fine if it's at 0. cl_interp exploits teach bad habits and will affect your potential negatively; effectively a crutch It won't last forever. 100 (or 100ms). tf2-settings. With 0. "A discussion on customisation in TF2. After nine years in development, hopefully it was worth the wait. cl_smooth 1 while watching TF2 STVs and . 5, but all interp does is make you see the server X seconds late. You can always grab a network config that lines up with your general internet preformance. 1,126. 4ms lerp are placebo you're still forced to . Only use whole numbers with cl_interp_ratio; it's simply unnecessary to use values like 1. However, when I try and check the settings ingame through the console it says. 1. That being said of course a lower interp setting makes them fire quicker. cl_interp 0. I think it was the interp ratio divided by the cmdrate or something. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. A common. replace <number> with 0. 2. Just put snapshots_lan in your custom. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. GitHub Gist: instantly share code, notes, and snippets. 01 cl_updaterate 66 rate 60000. If you have higher ping or loss change to cl_interp_ratio 2, more interpolation. cl_interp_ratio 1. 01;cl_updaterate 67;rate 60000;echo goodnet_enabled"Changing the cl_interp variable to 0. I find that a good all around interp is 30-33. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0303 on bad connections = . gg So for example default setting for TF2 for interp is “cl_interp . First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. alias net_soft "cl_interp 0. I said to them that this was a case of cl_interp abuse. ago. 007 (high ping 34 = 0. (SteamsteamappscommonTeam Fortress 2 fcfg) i've put all the commands in there, and, if you want you can delete the "optional" part on top via notepad, and then overwrite the original. It didn’t work. 2020-12-16 05:02. 007 (high ping 34 = 0. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. • 9 mo. Also I think I screwed around with it and I think I screwed something up, so I would like to know the default value of it, or what should I set it…i’m playing with 100-120 ping on eu servers and i need any help with net config my current net config cl_cmdrate 66 cl_interp 0. ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. It’s developed and published by Valve Corporation. My recommended settings (assuming you have a good. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . org launches tf2pickup. It depends on your interp settings actually. 0. Good luck. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. To fix it type, cl_interp 0. dem files the game will appear to be choppy. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. play a bit. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. 020 = 0. They'll end up updating the network settings limiting them to the best possible interp so they'll have to play spy. 031" 弹道参数最优选择 cl_interp_ratio "1". Server-side values are used only when none were reported by the client. 033. Fantastic_Second_870 • 2 yr. This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead. 0152 and setting the others the most consistent way. 5" would fail to get the stab. 5 is the actual max btw, setting it. ago. It can be customized to fit different levels of quality and a few other miscellaneous addons for personal preference. 2 or something like that, and it reduces a lot of lag. e. This video shows what someone who's. Tried without the - and I dont know what am I doing wrong. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. 0000000001 #4. 2 is great for airshots and projectiles but sucks at hitscan. I need to take a shower after this one. cl_pred_optimize 2. Your cl_cmdrate and cl_updaterate are at a strange value. Cl_interp is still governed by cl_interp_ratio, which you should set to. If you mean interp_ratio and interp - then 2 and 0. If you still have trouble, go back to defaults. 1 cl_updaterate 20 rate 30000. cl_smooth 0 cl_smoothtime 0. // "Soft" settings (hitreg oriented) //alias. If you're not willing to make the. 0152 (1/66; compensates for 1 packet to be lost) and 0. They can be helpful because you can see players hiding in corners or. Share. It will usually have (def. Setting plain interp to 0 will use the lowest value based on your rate settings. cl_smooth 0. if youve already done this and somethings wrong, it might just be something as simple as high ping. By adjusting the value of cl_interp_ratio, we can. So with cl_interp 0 and cl_interp_ratio 2 you would have 0. 5 is too inconsistent. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 2 or something like that, and it reduces a lot of lag. Сервера Team Fortress 2 (без специальных модов) генерируют состояние игрового мира 66. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. org launches tf2pickup. brawler Jun 7, 2020 @ 2:55pm. Nothing has changed. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. Idk I just got this off of a youtube video. 033. This is wrong -- frames are used for much more. Thankfully, this is easy to do. correct. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. posted in TF2 General Discussion. TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. 2. 035 (0. GitHub Gist: instantly share code, notes, and snippets. ago. 2016-10-22 06:55. 062 //cl_interp_ratio 1 //cl_lagcompensation 1setting your interp lower would help and low ping would too but tf2 will always be janky so. . themikers. 5). JaditicRook • 6 yr. Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. cl. Most spies using this that are actually doing well are actually using lmaobox. With a - before each command, and a space between commands. 034 minus ping 20 = 0. After nine years in development, hopefully it was worth the wait. Settingscl_interp_ratio: 1 cl_interp: . I know it's akchyually cl_inter 0. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by Sylvedoge. It is highly advised to set your interp itself as low as possible. 0303 for hitscan. CS does not have extrapolation disabled. 0303. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. For interp 0. default cl_interp = . Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. When set to a nonzero value, the old behavior is run, where every networked entity is. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. this is just you Reply. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. A moderate, consistent framerate is much more. 1-0. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). 030303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 65 cl. 教学视频 csgo CFG 斗鱼零点 csgo职业哥设置 csgo视频设置 csgo深度优化. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. 06), but any lower and the commons will be more and more choppy the lower you go. . Demonstration:. interp should be set to 0, it changes automatically depending on the server. Interp . reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. Dapper. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. 01 in my config, respectively. and see if anything changes. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). 4ms lerp are placebo you're still forced to . May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. That way you won't have to test every setting for a long. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. // misconception is that if any more frames are generated than your monitor can. arcfox72 • 6 yr. Some people seem to like to use lower values for all classes while others say something like. You usually want the lowest interp for each class. but sometimes the pub servers I go to aren't particularly great (lag server side) so I up the interp on and off. I have designed it to be as user-friendly as possible but if you have any questions you may ask in the comments. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. And like how the danger sheild requires the other sniper to use it, abusing interp settings in a spy v spy is incredibly unethical. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. Important note: the default dynamic crosshair file is cl_crosshair_file "" and not cl_crosshair_file default as counterintuitive as this may seem. cl_smooth 1 while watching TF2 STVs and . 欢迎转发!. cl_interp_ratio 1. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee.